FAQ

What is GlassBreakr?

GlassBreakr is a Windows app that increases the perceived smoothness of PC games by generating AI-interpolated frames on your integrated GPU (iGPU), while your dedicated GPU keeps rendering the game. In live tests the output is about 2x the game's frame rate.

Does it really boost FPS without a new GPU?

It increases output frames per second by inserting AI-generated frames between real ones — no new hardware. A ~30 fps game became 63 fps of output in a live test over 11,500+ frames. This is added smoothness, not a faster game simulation (see below).

Does it really do up to 8x?

Yes — the engine generates up to 8x (FREE 4x / TURBO 6x / ULTRA 8x). This is verified by disassembling the shipped binary and by a beta tester's Cyberpunk 2077 test (ULTRA 45 → 283 fps = 6.3x). Honest nuance: a frame is generated by the engine, but a 180 Hz monitor only shows ~180 fps (≈4x visible) — more on a faster display. So "up to 8x generated" is verified; what you see depends on your screen. Proofs are in the glassbreakr-proofs repo.

Does it slow down my game?

The AI runs on the integrated GPU, so the measured AI load on the dedicated GPU is 0% in heterogeneous mode. In a Unity title (POOLS) the measured dedicated-GPU impact was 9.6%. Interpolation also adds a small latency (see Benchmarks) — a trade for smoothness, not free.

What does "output FPS" actually mean?

It is real frames plus AI-interpolated frames. It makes motion look smoother on your screen. It does not make the game's own logic, input, or physics run faster — those still run at the game's real frame rate.

What doesn't GlassBreakr do?

It does not render at higher native resolution (540p output in one mode is AI-upscaled, not native), it does not reduce input latency, and it does not make the game's simulation faster. Some pipelines also have limited per-game testing so far. Every figure we publish links to its source benchmark.